Bloodborne: The Old Hunters

Action RPGSoulslikeGothic HorrorCosmic Horror

Overview

The Old Hunters is the sole DLC expansion for Bloodborne, released on November 24, 2015. Directed by Hidetaka Miyazaki, it takes players into the Hunter’s Nightmare — a twisted afterlife where blood-addled hunters are trapped, reliving their hunts for eternity. What begins as a journey through a violent hellscape gradually reveals itself as Bloodborne’s most important lore: the original sin that set everything in motion. The Old Hunters doesn’t just add content — it reframes the entire game.

After acquiring the Eye of a Blood-Drunk Hunter in the Cathedral District, the Hunter is pulled into the Nightmare, a realm that exists alongside Yharnam but beneath it, like a basement the city pretends doesn’t exist. The journey proceeds through three distinct zones — the Hunter’s Nightmare itself, the Research Hall, and the Fishing Hamlet — each peeling back another layer of the atrocity that birthed the Scourge of Beasts.

⚠️ Spoiler Warning: This article discusses the DLC’s major lore reveals, characters, and ending in detail.

The Hunter’s Nightmare

The Nightmare is punishment dressed as paradise. Hunters who succumb to blood addiction — who lose themselves to the beast within — are drawn here, doomed to hunt forever in a warped reflection of Yharnam. The opening area is a slaughterhouse version of the Cathedral Ward: familiar architecture, but drowning in blood, overrun by deranged hunters who attack on sight. The implication is chilling — these are the hunters who came before you, the ones who didn’t make it. Your fellow Hunters’ Nightmare co-op partners are, lore-wise, other trapped hunters.

At the center of this nightmare stands Ludwig, the Holy Blade — the first hunter of the Healing Church and the founder of its hunter militia. When you find him, he has fully transformed into a grotesque equine beast, yet still clutches his Moonlight Greatsword. His fight is the DLC’s emotional centerpiece: after depleting his health, a moment of lucidity breaks through the beast. He speaks of his dream of a knight in shining armor, of the Church’s noble intentions, and asks whether his hunters were ever truly honorable. It is one of the most heartbreaking scenes in FromSoftware’s catalog.

The Research Hall

Beyond Ludwig lies the Research Hall — a tower of suffering where the Healing Church conducted its most horrific experiments. Patients float in tanks of fluid, their heads swollen and distended from attempts to elevate their consciousness toward the cosmos. The “successful” subjects became the Living Failures — a boss fight against a group of these patients who gained cosmic power but lost everything else. The Research Hall is pure body horror, and it makes explicit what Bloodborne only implied: the Church’s healing was never healing. It was experimentation on humans, justified by religious dogma and the pursuit of evolution.

Lady Maria guards the entrance to the Hamlet beyond. She was Gehrman’s most talented student and the Hunter’s Dream Doll is modeled after her — a fact that reframes the entire main game. Maria threw herself into the Research Hall to atone, then took her own life when she couldn’t stop what was happening. Her suicide was the lock on the Hamlet’s secrets. Your fight with her is an act of violation — you’re breaking down the door she died to keep shut.

The Fishing Hamlet

The Hamlet is The Old Hunters’ devastating conclusion. A coastal village at the edge of the Nightmare, shrouded in salt mist and cosmic silence. The inhabitants — fish-like beings, neither fully human nor beast — whisper of the atrocities committed against them. Byrgenwerth scholars came here long ago, discovered the villagers’ communion with a Great One (Kos, or some say Kosm), and butchered them to harvest what they could. They desecrated the corpse of Kos, pulled orphaned Great One essence from her body, and carried it back to Yharnam. The Old Blood — the foundation of the Healing Church, the source of the Scourge of Beasts, the reason for everything — came from here. From this.

The final boss is the Orphan of Kos — a shrieking, skeletal thing born from the dead mother’s corpse on the beach. It is not a villain. It is an infant, screaming into a void, lashing out at a world that murdered its mother before it was born. Defeating it stills the Nightmare and, perhaps, offers a measure of peace to the Hamlet’s dead. The white screen that follows — the first and only moment of calm in the entire DLC — feels like mercy.

Key Characters

  • Ludwig, the Holy Blade — The first Healing Church hunter, now a beast clinging to a fading ideal. His boss fight is a tragic arc in miniature: beast, then man, then a broken dreamer asking if it was all worth it.
  • Lady Maria of the Astral Clocktower — Gehrman’s student, the model for the Doll, and the guardian who gave her life to lock away the Hamlet’s secret. Fighting her means undoing her sacrifice.
  • Brador — A former Church assassin who wears the skin of a beast. He invades you multiple times, each time wearing the pelt of a different beast he killed — hunters who learned the truth about the Hamlet and had to be silenced.
  • Simon the Harrowed — A hunter who seeks the truth and helps you navigate the Nightmare. He dies reaching for the secret the Church killed to protect. He’s the DLC’s moral compass.
  • The Orphan of Kos — Not a character in any traditional sense, but the embodiment of cosmic grief. Born from a dead Great One, its entire existence is pain and fury.

Key Themes

  • Original Sin — Every horror in Bloodborne flows from Byrgenwerth’s desecration of the Fishing Hamlet. The Old Blood, the Scourge, the Hunts — all consequences of one act of cosmic violation. The DLC is the prequel that explains the curse.
  • The Cost of Knowledge — Byrgenwerth sought enlightenment and found atrocity. The Research Hall shows what happens when science strips away ethics in pursuit of evolution. Bloodborne’s central question — is insight worth the cost? — finds its answer here.
  • Atonement That Fails — Maria tried to atone by locking the secret away. She failed. The Church tried to atone by healing. It made things worse. The DLC’s thesis is that some sins cannot be buried — they must be confronted.
  • The Hunter’s Dream Reframed — The Doll is based on Maria. Gehrman’s grief and obsession shaped the Dream itself. Understanding the DLC changes how you see the main game’s hub area — every interaction with the Doll now carries the weight of Gehrman’s loss.

Legacy / Impact

The Old Hunters is widely regarded as one of the greatest DLC expansions in gaming history. Ludwig’s boss fight — with its mid-fight transformation and haunting dialogue — is routinely cited as FromSoftware’s finest moment. The Orphan of Kos remains one of the most challenging and emotionally resonant bosses in the Soulsborne canon.

Critically, the DLC elevated Bloodborne from “excellent action RPG” to “complete artistic statement.” By revealing the original sin at the heart of the lore, it gave the main game’s events a devastating retroactive clarity. The Fishing Hamlet is now considered one of the most important locations in all of FromSoftware’s worldbuilding — the basement where the entire Soulsborne philosophy of cyclical sin and corrupted ambition was born.